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jimbobodoll
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Tue Apr 17, 2012 1:16 pm |
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| Shoi |
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Joined: Thu Jun 17, 2010 10:04 am Posts: 236 Location: Oxford, UK
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In-dudely Mac - Edited and cheers.
Perhaps take out the killing fields in favour of a a ring of fire and another kill? perhaps 1 less strategic strike as well? Maybe 2x3 "do something through attachments" cards?
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Akodo Claymore
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Apr 19, 2012 10:22 am |
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| Gunso |
Joined: Mon Dec 22, 2008 8:32 pm Posts: 420 Location: Barcelona, Spain
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jimbobodoll wrote: Terrains: 3x Hard Pressed 3x Heart of Darkness 3x Thick Marsh 2x The Killing Grounds 2x Ancient Feud
I do not like Hard Pressed that much. A skilled player could turn your opposed battle into an unopposed one and you would end up sending one of your own units home, and this could cost you the province. I see the point of Killing Grounds, but I am not sure if it's good enough. I'd suggest Deep Snows (the terrain previewed in Unicorn page). With Games of Will coming I bet we see an increase of move-in. also it can be played as a reaction after ANY battle action, so it works so good with Shinjuu, to maintain contronl of the Terrains when another player hits you with Ancient Feud, just after sending home a personality that could come back... I'm thinking about including some presenceless defensive terrains in order to abort early attacks or retributions/perfect moment. Encircled and Flooded altogether make a pain in the ass, but obiously that would be too much. jimbobodoll wrote: Recons: 2x Burn the Towers 3x Seeking the Truth (recurring cards is good and you have have qalyar, AF, and RoE for province strength manipulation)
Dont forget the recon previewed in Crane page, the one that let you look at your oponents hand and perform a naval with a scout. That is just too good.
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AkodoGilador
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Apr 19, 2012 3:42 pm |
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| Shoi |
Joined: Sun May 13, 2007 10:27 pm Posts: 263 Location: Nottingham, UK
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Hard Pressed is send-home that's difficult to negate, which is pretty strong; I think I have enough cheap bodies that even if I find myself unopposed, there will likely be someone who can go. Moreover, I may sometimes want to send home one of my Personalities. It's at least a 2x, I think. I'll certainly be experimenting with Deep Snows, but this may well be an environment thing; Flooded Pass is attractive if only on "I can cycle this whenever I want" grounds. Scouting the Pass is strong, but I'm just watching the previews, to, er, see if anything more appropriate to the deck comes up.  The problem with Scouting the Pass is that the action has to be performed by the Scout, whereas I feel my first action is frequently going to be to drop a Terrain, for "use" by Tsukasa, Shinju & Yamahatsu. Alex
_________________ L5R Rules Team
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Akodo Claymore
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Fri Apr 20, 2012 7:21 am |
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| Gunso |
Joined: Mon Dec 22, 2008 8:32 pm Posts: 420 Location: Barcelona, Spain
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That why I find Deep Snows so great. Scouting the Pass, random ranged, terrain in play, your turn On a side note, almost all of our scouts have low HR. What about playing ambush or feign death? The first seems interesting to get rid of annoying peeps (also, in my envirorment, people tend to run more negation than movement, including move-home), provide you a save place to cycle terrains and, why not, playing some No Hiding Place before attacking. Just a though.
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AkodoGilador
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Apr 26, 2012 1:09 pm |
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| Shoi |
Joined: Sun May 13, 2007 10:27 pm Posts: 263 Location: Nottingham, UK
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Surrounded! in for Burn the Towers. Alex
_________________ L5R Rules Team
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Goblin Tactician
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Apr 26, 2012 2:49 pm |
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| Chui |
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Joined: Sat Sep 02, 2006 2:19 pm Posts: 728 Location: Boston
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might i suggest takasho? fairly cheap, ranged 5 with a move in effect. you can leave him home on the attack, if your opponent opposes you you can swing the ranged 5+ in if you need it, if not you leave him home for defense. he makes unicorn cry too.
_________________ RUN KEPPO IN YOUR SCOUT DECK!
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AkodoGilador
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Apr 26, 2012 3:16 pm |
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| Shoi |
Joined: Sun May 13, 2007 10:27 pm Posts: 263 Location: Nottingham, UK
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Not a bad option, and particularly entertaining with the play-as-a-Reaction Terrain, since you can move him in, drop the Terrain and then have his RA boosted by Yamahatsu  Alex
_________________ L5R Rules Team
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Goblin Tactician
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Apr 26, 2012 4:32 pm |
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| Chui |
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Joined: Sat Sep 02, 2006 2:19 pm Posts: 728 Location: Boston
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also if you drop a flesh cutter arrow on him you're looking at a ranged 7+ that can't easily be dealt with because he isn't at the battle.
_________________ RUN KEPPO IN YOUR SCOUT DECK!
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lalo
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Mon Apr 30, 2012 6:19 am |
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| Clan Ashigaru |
Joined: Sun Oct 04, 2009 4:02 am Posts: 36
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I play a similar deck now, and I must say that your personnalities die very fast, take out brothers cause you will barely use it ( at least that what happened with me, too many non-samurai guys) Precision is huge boost, and for card draw, I played second city-dojo, i know its a stupid holding, but the deck eventually chokes 4-5 turn with many reactions, so those help you for a hand. Warfans are great as always.
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AkodoGilador
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Mon Apr 30, 2012 10:36 am |
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| Shoi |
Joined: Sun May 13, 2007 10:27 pm Posts: 263 Location: Nottingham, UK
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Having played a bit with BiB and Siege Volley in Lion blitz since I posted this list, I agree with you - Siege Volley is much better for this deck than Brothers in Battle.
Alex
_________________ L5R Rules Team
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AkodoGilador
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Wed May 16, 2012 11:05 am |
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| Shoi |
Joined: Sun May 13, 2007 10:27 pm Posts: 263 Location: Nottingham, UK
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Current version, after consideration of various people's comments:
The Marshalling Fields Border Keep non, Bamboo Harvesters non
Dynasty - 40 Holdings: 3x Copper Mine 3x Remote Village 3x Archery Range 2x Ageless Shrine 1x Chugo Seido 1x Travelling Peddler
Guidance: 1x Ryoshun's Guidance
People: 3x Ikoma Yamahatsu 3x Ikoma Tsukasa 3x Ikoma Shinju 3x Ikoma Shika 3x Tsuruchi Yashiro 3x Keppo 3x Qalyar 2x Jahan 2x Akodo Uehara 1x Ikoma Shika exp
Fate - 40 Terrains: 2x Ancient Feud 2x Deep Snows 2x Hard Pressed 3x Heart of Darkness 3x Thick Marsh
Recons: 2x Seeking the Truth 3x Surrounded!
Other Strategies: 3x Sniping 2x Precision 2x Siege Volley 3x No Hiding Place 3x Strategic Strike 3x Well Prepared 2x Broken Alliance 2x Inexorable 1x Creating Order
Rings: 1x Ring of Water 1x Ring of the Void
I'm still dithering over the balance of the terrains, the numbers of Precision, Siege Volley, Inexorable, Creating Order and Ring of Fire, and Ryoshun's Guidance vs Jurojin's Blessing vs Lady Matsu's Rage.
Alex
_________________ L5R Rules Team
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Akodo Claymore
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu May 17, 2012 8:42 am |
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| Gunso |
Joined: Mon Dec 22, 2008 8:32 pm Posts: 420 Location: Barcelona, Spain
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I'd drop one Sniping and one No Hiding Place to put 3 of each Precision and Siege Volley. Why? Because they're actions, not reactions. Specially in the case of Precision, I think I'd never be sad to see two of them on my first hand.
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Goblin Tactician
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu May 17, 2012 2:55 pm |
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| Chui |
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Joined: Sat Sep 02, 2006 2:19 pm Posts: 728 Location: Boston
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Quote: I'd drop one Sniping and one No Hiding Place to put 3 of each Precision and Siege Volley. Why? Because they're actions, not reactions. Specially in the case of Precision, I think I'd never be sad to see two of them on my first hand. seige volley i'm not sold on, but i could go either way (2x or 3x) but i 100% agree on precision. in my testing that card has been absurd in almost most matchups. i'd cut no hiding place to 2x since a lot of players know it exists and will make an effort to assign guys to other provinces on the defense making it a dead card. it's situationally powerful, but i don't think it has enough to be a 3x.
_________________ RUN KEPPO IN YOUR SCOUT DECK!
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Domotai
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Sat May 19, 2012 4:18 pm |
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| Lion Clan Ancestor • Reference Tool • Pretty Darned Old School |
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Joined: Sat Sep 02, 2006 1:28 pm Posts: 1178
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Off-defending to prevent No Hiding Place from going off can be a serious benefit for us. It opens up move-in actions and we can still off folks that we send home.
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AkodoGilador
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Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks] Posted: Thu Aug 02, 2012 7:33 pm |
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| Shoi |
Joined: Sun May 13, 2007 10:27 pm Posts: 263 Location: Nottingham, UK
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Final pre-TSE version:
The Marshalling Fields Border Keep non, Bamboo Harvesters non
Dynasty - 40 Holdings: 3x Copper Mine 3x Remote Village 2x Archery Range 2x Large Farm 3x Small Farm 1x Chugo Seido 1x Travelling Peddler
Guidance: 1x Ryoshun's Guidance
People: 3x Ikoma Yamahatsu 3x Ikoma Tsukasa 3x Ikoma Shinju 3x Ikoma Shika 3x Tsuruchi Yashiro 3x Keppo 3x Qalyar 2x Akodo Uehara 1x Ikoma Shika exp
Fate - 40 Terrains: 2x Ancient Feud 3x Heart of Rokugan 3x Heart of Darkness 3x Thick Marsh
Recons: 3x Surrounded!
Other Strategies: 2x Sniping 3x Precision 2x Siege Volley 3x Strategic Strike 3x Well Prepared 2x Broken Alliance 1x Creating Order
Followers: 2x Ashigaru Guards 3x Veteran Skirmishers
Items: 3x Satoshi's Dual Warfans
Rings: 1x Ring of Water 1x Ring of the Void
Alex
_________________ L5R Rules Team
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