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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Tue Apr 17, 2012 1:16 pm 
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Shoi
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In-dudely Mac - Edited and cheers.

Perhaps take out the killing fields in favour of a a ring of fire and another kill? perhaps 1 less strategic strike as well? Maybe 2x3 "do something through attachments" cards?


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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Apr 19, 2012 10:22 am 
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Gunso

Joined: Mon Dec 22, 2008 8:32 pm
Posts: 420
Location: Barcelona, Spain
jimbobodoll wrote:
Terrains:
3x Hard Pressed
3x Heart of Darkness
3x Thick Marsh
2x The Killing Grounds
2x Ancient Feud


I do not like Hard Pressed that much. A skilled player could turn your opposed battle into an unopposed one and you would end up sending one of your own units home, and this could cost you the province.
I see the point of Killing Grounds, but I am not sure if it's good enough.

I'd suggest Deep Snows (the terrain previewed in Unicorn page). With Games of Will coming I bet we see an increase of move-in. also it can be played as a reaction after ANY battle action, so it works so good with Shinjuu, to maintain contronl of the Terrains when another player hits you with Ancient Feud, just after sending home a personality that could come back...
I'm thinking about including some presenceless defensive terrains in order to abort early attacks or retributions/perfect moment. Encircled and Flooded altogether make a pain in the ass, but obiously that would be too much.

jimbobodoll wrote:
Recons:
2x Burn the Towers
3x Seeking the Truth (recurring cards is good and you have have qalyar, AF, and RoE for province strength manipulation)


Dont forget the recon previewed in Crane page, the one that let you look at your oponents hand and perform a naval with a scout. That is just too good.


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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Apr 19, 2012 3:42 pm 
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Shoi

Joined: Sun May 13, 2007 10:27 pm
Posts: 263
Location: Nottingham, UK
Hard Pressed is send-home that's difficult to negate, which is pretty strong; I think I have enough cheap bodies that even if I find myself unopposed, there will likely be someone who can go. Moreover, I may sometimes want to send home one of my Personalities. It's at least a 2x, I think.

I'll certainly be experimenting with Deep Snows, but this may well be an environment thing; Flooded Pass is attractive if only on "I can cycle this whenever I want" grounds.

Scouting the Pass is strong, but I'm just watching the previews, to, er, see if anything more appropriate to the deck comes up. ;-) The problem with Scouting the Pass is that the action has to be performed by the Scout, whereas I feel my first action is frequently going to be to drop a Terrain, for "use" by Tsukasa, Shinju & Yamahatsu.

Alex

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Fri Apr 20, 2012 7:21 am 
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Gunso

Joined: Mon Dec 22, 2008 8:32 pm
Posts: 420
Location: Barcelona, Spain
That why I find Deep Snows so great. Scouting the Pass, random ranged, terrain in play, your turn :D

On a side note, almost all of our scouts have low HR. What about playing ambush or feign death? The first seems interesting to get rid of annoying peeps (also, in my envirorment, people tend to run more negation than movement, including move-home), provide you a save place to cycle terrains and, why not, playing some No Hiding Place before attacking. Just a though.


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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Apr 26, 2012 1:09 pm 
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Shoi

Joined: Sun May 13, 2007 10:27 pm
Posts: 263
Location: Nottingham, UK
Surrounded! in for Burn the Towers.

Alex

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Apr 26, 2012 2:49 pm 
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Chui
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might i suggest takasho? fairly cheap, ranged 5 with a move in effect. you can leave him home on the attack, if your opponent opposes you you can swing the ranged 5+ in if you need it, if not you leave him home for defense. he makes unicorn cry too.

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Apr 26, 2012 3:16 pm 
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Shoi

Joined: Sun May 13, 2007 10:27 pm
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Location: Nottingham, UK
Not a bad option, and particularly entertaining with the play-as-a-Reaction Terrain, since you can move him in, drop the Terrain and then have his RA boosted by Yamahatsu :-)

Alex

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Apr 26, 2012 4:32 pm 
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Chui
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Location: Boston
also if you drop a flesh cutter arrow on him you're looking at a ranged 7+ that can't easily be dealt with because he isn't at the battle.

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Mon Apr 30, 2012 6:19 am 
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Clan Ashigaru

Joined: Sun Oct 04, 2009 4:02 am
Posts: 36
I play a similar deck now, and I must say that your personnalities die very fast, take out brothers cause you will barely use it ( at least that what happened with me, too many non-samurai guys)
Precision is huge boost, and for card draw, I played second city-dojo, i know its a stupid holding, but the deck eventually chokes 4-5 turn with many reactions, so those help you for a hand.
Warfans are great as always.


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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Mon Apr 30, 2012 10:36 am 
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Shoi

Joined: Sun May 13, 2007 10:27 pm
Posts: 263
Location: Nottingham, UK
Having played a bit with BiB and Siege Volley in Lion blitz since I posted this list, I agree with you - Siege Volley is much better for this deck than Brothers in Battle.

Alex

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Wed May 16, 2012 11:05 am 
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Shoi

Joined: Sun May 13, 2007 10:27 pm
Posts: 263
Location: Nottingham, UK
Current version, after consideration of various people's comments:

The Marshalling Fields
Border Keep non, Bamboo Harvesters non

Dynasty - 40
Holdings:
3x Copper Mine
3x Remote Village
3x Archery Range
2x Ageless Shrine
1x Chugo Seido
1x Travelling Peddler

Guidance:
1x Ryoshun's Guidance

People:
3x Ikoma Yamahatsu
3x Ikoma Tsukasa
3x Ikoma Shinju
3x Ikoma Shika
3x Tsuruchi Yashiro
3x Keppo
3x Qalyar
2x Jahan
2x Akodo Uehara
1x Ikoma Shika exp

Fate - 40
Terrains:
2x Ancient Feud
2x Deep Snows
2x Hard Pressed
3x Heart of Darkness
3x Thick Marsh

Recons:
2x Seeking the Truth
3x Surrounded!

Other Strategies:
3x Sniping
2x Precision
2x Siege Volley
3x No Hiding Place
3x Strategic Strike
3x Well Prepared
2x Broken Alliance
2x Inexorable
1x Creating Order

Rings:
1x Ring of Water
1x Ring of the Void

I'm still dithering over the balance of the terrains, the numbers of Precision, Siege Volley, Inexorable, Creating Order and Ring of Fire, and Ryoshun's Guidance vs Jurojin's Blessing vs Lady Matsu's Rage.

Alex

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu May 17, 2012 8:42 am 
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Gunso

Joined: Mon Dec 22, 2008 8:32 pm
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Location: Barcelona, Spain
I'd drop one Sniping and one No Hiding Place to put 3 of each Precision and Siege Volley. Why? Because they're actions, not reactions. Specially in the case of Precision, I think I'd never be sad to see two of them on my first hand.


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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu May 17, 2012 2:55 pm 
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Chui
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Location: Boston
Quote:
I'd drop one Sniping and one No Hiding Place to put 3 of each Precision and Siege Volley. Why? Because they're actions, not reactions. Specially in the case of Precision, I think I'd never be sad to see two of them on my first hand.


seige volley i'm not sold on, but i could go either way (2x or 3x) but i 100% agree on precision. in my testing that card has been absurd in almost most matchups. i'd cut no hiding place to 2x since a lot of players know it exists and will make an effort to assign guys to other provinces on the defense making it a dead card. it's situationally powerful, but i don't think it has enough to be a 3x.

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Sat May 19, 2012 4:18 pm 
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Lion Clan Ancestor • Reference Tool • Pretty Darned Old School
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Off-defending to prevent No Hiding Place from going off can be a serious benefit for us. It opens up move-in actions and we can still off folks that we send home.

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 Post subject: Re: If it moves, shoot it! [TMF][Terrains + Ranged Attacks]
 Post Posted: Thu Aug 02, 2012 7:33 pm 
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Shoi

Joined: Sun May 13, 2007 10:27 pm
Posts: 263
Location: Nottingham, UK
Final pre-TSE version:

The Marshalling Fields
Border Keep non, Bamboo Harvesters non

Dynasty - 40
Holdings:
3x Copper Mine
3x Remote Village
2x Archery Range
2x Large Farm
3x Small Farm
1x Chugo Seido
1x Travelling Peddler

Guidance:
1x Ryoshun's Guidance

People:
3x Ikoma Yamahatsu
3x Ikoma Tsukasa
3x Ikoma Shinju
3x Ikoma Shika
3x Tsuruchi Yashiro
3x Keppo
3x Qalyar
2x Akodo Uehara
1x Ikoma Shika exp

Fate - 40
Terrains:
2x Ancient Feud
3x Heart of Rokugan
3x Heart of Darkness
3x Thick Marsh

Recons:
3x Surrounded!

Other Strategies:
2x Sniping
3x Precision
2x Siege Volley
3x Strategic Strike
3x Well Prepared
2x Broken Alliance
1x Creating Order

Followers:
2x Ashigaru Guards
3x Veteran Skirmishers

Items:
3x Satoshi's Dual Warfans

Rings:
1x Ring of Water
1x Ring of the Void

Alex

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