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 Post subject: [FL] Strategy - Siege Volley
 Post Posted: Tue Jun 14, 2011 8:47 am 
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Clan Samurai
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Joined: Sun Mar 06, 2011 9:10 pm
Posts: 179
Siege Volley
http://www.l5r.com/images/SiegeVolley.jpg

0G

Siege

Battle:
Range 4 Attack

Battle: Even if you control no units at the current battlefield increase, or decrease the province strength by the number of castles you control.

"Let's see what their precious void has to say about this! Threaten the Scorpion, and you deal with the Crab!"

3FV
----
Discuss!

[nerd alert]Personally, I love the Flavor Text. I know there's a 60-70% chance they're talking about either the Dragon or the Phoenix, but I would like to believe that due to the Tacoma Kotei on which the Unicorn Clan won and claimed the Keeper of the Void, I would LOVE to believe that the Unicorn Castle is under siege. Not because I hate the unicorn but because I Was There Man! I saw that Epic Battle between the Phoenix and the Unicorn I saw those last game breaking moves. And I heard him with my own two ears claim for the Unicorn the Void itself. Witnessing something that then altered the game, and sent a wave through the entire L5R community. Actually seeing reprecautions of that action... it's exhilarating.
/nerd alert

other then that it seems like a really good staple for any siege crabby deck of the related variety.

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 Post subject: Re: [FL] Strategy - Siege Volley
 Post Posted: Wed Jun 15, 2011 6:47 am 
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Gunso

Joined: Mon Dec 22, 2008 8:32 pm
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Location: Barcelona, Spain
an unperformed ranged 4 it's not bad nor good neither. But the second ability seems to point there will be a Castle gold scheme on the way, which makes me happy. Luckily we could benefit from it.


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 Post subject: Re: [FL] Strategy - Siege Volley
 Post Posted: Fri Jun 17, 2011 8:01 pm 
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Gunso
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Joined: Tue Sep 05, 2006 11:24 am
Posts: 415
Akodo Claymore wrote:
an unperformed ranged 4 it's not bad nor good neither. But the second ability seems to point there will be a Castle gold scheme on the way, which makes me happy. Luckily we could benefit from it.


I assume this will be the Kaiu/Siege deck. I would expect to see alot of Castle regions and Holdings to feed it.

More on topic, decent card. Not game breaking, but decent.

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