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Ikoma Ken
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Post subject: post EoW kill heavy scouts TGP Posted: Tue May 29, 2012 7:11 pm |
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| Shoi |
Joined: Fri Sep 01, 2006 1:57 pm Posts: 342 Location: Chicago, IL
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The Golden Plains Border Keep Bamboo Harvesters
Dynasty (40) The Second City Shinden Shorai
Ryoshun's Guidance Benten's Blessing
1x Traveling Peddler 1x Stolen Merchandise 3x Archery Range 3x Copper Mine 3x Remote Village 3x Ageless Shrine
1x Takasho 1x Ikoma Shika exp. 3x Ikoma Yamahatsu 3x Ikoma Shinju 3x Ikoma Shika 3x Tsuruchi Yashiro 3x Qalyar 3x Jahan 2x Keppo
Fate (40) 1x Ikoma House Guard 3x Murderous Thieves 3x Satoshi's Dual Warfans
1x Scouting the Pass 2x Spirit of the Scout 2x Strategic Strike 2x Precision 2x Sniping 3x Ancient Fued 3x No Hiding Place 3x Disrupting Communication 3x Well Prepared 3x Surrounded 3x The Cycle of Vengeance 3x Deep Snows 3x Sundering Strike
The deck is meant to be able to kill virtually any unit opposing it and generate sufficient force to take provinces with ease. The peeps that cause honor losses are a concern so some of the Lion's must be proclaimed which may slow the deck down too much.
Any suggestions?
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Domotai
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Tue May 29, 2012 7:27 pm |
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| Lion Clan Ancestor • Reference Tool • Pretty Darned Old School |
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Joined: Sat Sep 02, 2006 1:28 pm Posts: 1173
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ikoma matt
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Tue May 29, 2012 7:32 pm |
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| Clan Samurai |
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Joined: Tue Oct 10, 2006 12:10 am Posts: 163 Location: Dallas,TX
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Like the deck, have you thought about adding maybe two brothers in battle I see only 13 guys can ping off it, but possibly having three extra range attacks can help sometimes. Especially against hida xp.
also seeking the truth might be good to add i always run out of actions way to quick with my version and getting to grab them back has helped at times.
_________________ lion clan braggart * samurai * tactician * Loyal
Unicorns taste good
Top lion top 16 Houston kotei 2006
2nd in clan at Austin, and Ft. Worth 2012
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Ikoma Ken
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Tue May 29, 2012 8:19 pm |
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| Shoi |
Joined: Fri Sep 01, 2006 1:57 pm Posts: 342 Location: Chicago, IL
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Seeking the truth s a definite possibility I forgot all about it.
Makito in place of Takasho is a change I'll try out. It does increase the decks costs but it doesn't come with an honor loss.
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Domotai
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Tue May 29, 2012 8:22 pm |
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| Lion Clan Ancestor • Reference Tool • Pretty Darned Old School |
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Joined: Sat Sep 02, 2006 1:28 pm Posts: 1173
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I was suggesting in addition to Takasho. One of the problems with RA decks is the inability to deal with big attachments. With so many RA modifiers, a reliable number of actual ranged attacks becomes more important.
Also, consider Precision in the place of Surrounded. Depending on your area.
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Akodo Kris
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Tue May 29, 2012 11:11 pm |
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| Clan Ashigaru |
Joined: Sat Apr 07, 2012 9:18 pm Posts: 25
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Definietly add more sneak’s (normal or new scout one) – otherwise first battle goona be hard – especially with parajimgo, yojimbo, ninja, siege – who kill you with just stronghold, with just a single defender, their save a province. I do not leave home without 3 in my deck. Thick marsh and heart of darkness are just too good – bowing berserkers and kensai’s without negation, delay or redirect. 3x precision is a must for me – not only increase range, but can save your scout from others melee/range. Disrupting Communication In 3 copies is too much for me – you do not have free scout followers, to bow, and I found that I lose battles because I have no unbowed personalities – half I bowed myself, another half was bowed or killed by enemy – 0F in resolution…
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Matsu Mac
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Wed May 30, 2012 1:05 pm |
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| Clan Ashigaru |
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Joined: Wed Dec 03, 2008 8:03 am Posts: 40
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I'm running a similar build.
Lesson's learned so far.
-Sneak attack/scouting the pass are a must for this deck. You need the first action to take out their biggest blocker.
-Sniping while it can be awesome is situational imo. possibly better to use a proactive action.
-No hiding place where i play is expected and played around. People will assign at off battlefields making it a dead card more times than not.
-Heart of Darkness is a game winner. If you can get some use it. I run it 2x with 2x deep snows. (thick marsh is also a good choice but I haven't had much success with it over deep snows)
-I don't use Sundering strike in the deck... I really should but with my last slot i added broken alliance.
From playtesting I can tell you my build at least struggles against dedicated honor runners and attachment heavy/high force decks. (added Kaido for anti high force yet to play test that yet.) Alter history and beatiful host might be things to consider as meta.
_________________ Lion Clan * Samurai * Hero * Deathseeker * Loyal
This personality may not be targetted by political actions.
Top in Clan Newport KY Kotei 2013 Top 16 Newport KY Kotei 2013
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Akodo Claymore
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Thu May 31, 2012 8:10 am |
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| Gunso |
Joined: Mon Dec 22, 2008 8:32 pm Posts: 420 Location: Barcelona, Spain
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I like the concept and I'm planning to build something similar. I was considering to add some out of clans from Crane and/or Mantis. Specially Daidoji Narizane. In a TGP deck could easely bow two cards. I know, it's like a 9G for us and "only" bows, but I want to hear your opinion about him.
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Ikoma Ken
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Thu May 31, 2012 2:24 pm |
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| Shoi |
Joined: Fri Sep 01, 2006 1:57 pm Posts: 342 Location: Chicago, IL
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Akodo Claymore wrote: I like the concept and I'm planning to build something similar. I was considering to add some out of clans from Crane and/or Mantis. Specially Daidoji Narizane. In a TGP deck could easely bow two cards. I know, it's like a 9G for us and "only" bows, but I want to hear your opinion about him. Bow is inferior to kill. I'd only include a guy that expensive if he had a printed kill action, like every expensive guy in this deck. If you really want to add a scout from out of clain consider Hiruma Tensin or Shikaro as they both support the deck.
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Akodo Ujisada
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Sun Jun 03, 2012 10:29 pm |
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| Shoi |
Joined: Thu Jan 18, 2007 9:33 pm Posts: 312
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Working on my own scout deck atm. Let me know how yours is doing please. Especially against big unit decks.
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Ikoma Ken
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Sun Jun 03, 2012 11:57 pm |
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| Shoi |
Joined: Fri Sep 01, 2006 1:57 pm Posts: 342 Location: Chicago, IL
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In my initial testing against a Unicorn/crab tactician deck, Dan Jacobson's newest evil, I was consistently coming up short at least one RA to win the big battle and was subject to creating stalemates.
I've added in another scout sneak, Dairuko and made some other tweaks. Once I get some more testing in I'll post the deck.
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Akodo Ujisada
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Mon Jun 04, 2012 12:08 am |
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| Shoi |
Joined: Thu Jan 18, 2007 9:33 pm Posts: 312
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awesome. while i still have my tactigon and HOM decks I'd love to try to get my scout deck to a point where its competitive.
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Ikoma Ken
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Thu Jun 07, 2012 3:14 pm |
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| Shoi |
Joined: Fri Sep 01, 2006 1:57 pm Posts: 342 Location: Chicago, IL
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Did some more testing last night and sadly concluded this deck isn't quite going to be competitive. It is clearly able to win against most military decks, once I got the balance of RA's to cheap guys right, but it simply has to have too many things go just right to beat Kensai. You wind up having to use up fate cards, broken alliance/sundering, to break the big weapons to get the kensai into range of your RA's and that means he has had time to kill your guys first.
The problem is the lack of base RA's over 4 (the deck runs 2 but it needs more like 6 or 8 ).
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ikoma matt
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Thu Jun 07, 2012 7:35 pm |
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| Clan Samurai |
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Joined: Tue Oct 10, 2006 12:10 am Posts: 163 Location: Dallas,TX
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well adding HOD and thick marsh could help with the big decks, also reckless and unorthodox. I know its a lot of cards to add but mess around with it and i believe you can get a nice balance of cards that can mess with big units.
Maybe add some force reducers, costly feud, koyama, arata, vigilant eyes, etc.
_________________ lion clan braggart * samurai * tactician * Loyal
Unicorns taste good
Top lion top 16 Houston kotei 2006
2nd in clan at Austin, and Ft. Worth 2012
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Ikoma Ken
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Post subject: Re: post EoW kill heavy scouts TGP Posted: Thu Jun 07, 2012 11:13 pm |
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| Shoi |
Joined: Fri Sep 01, 2006 1:57 pm Posts: 342 Location: Chicago, IL
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ikoma matt wrote: well adding HOD and thick marsh could help with the big decks, also reckless and unorthodox. I know its a lot of cards to add but mess around with it and i believe you can get a nice balance of cards that can mess with big units.
Maybe add some force reducers, costly feud, koyama, arata, vigilant eyes, etc. The problem with most of that stuff is they doesn't remove the unit in one action. Kensai will be killing my units with most every action. To change that would require running more attachments and the stuff you mention which would squeeze out the stuff that makes the deck work in the first place. BTW HoD is really pretty pointless except in honor decks where you're ok with losing all your defenders as long as you hold the province. In an offensive military deck playing a card that basically says, if you run out of actions before I run out of units I'll bow your two biggest guys, is almost exactly the same as passing.
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