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 Post subject: Strumund's Pure Lion Tactician
 Post Posted: Sat Mar 17, 2012 2:13 am 
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Clan Ashigaru
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Posts: 45
Location: Just South of Sanity
Eternal Victory Dojo
Border Keep Exp
Bamboo Harvesters (Basic)

# Dynasty (40)

# Events (4)
1 Times of Strife
1 Imperial Gift
1 Glory of the Shogun
1 The Emerald Championship

# Celestials (2)
1 Ryoshun's Guidance
1 Akodo's Guidance - exp

# Holdings (16)
3 Remote Village
3 Ageless Shrine
3 Prosperous Village
3 Copper Mine
2 Chugo Seido
1 Traveling Peddler
1 The Imperial Treasury

# Personalities (18)
1 Akodo Dairuko
1 Akodo Tsudoken - exp
1 Akodo Kobi - exp
1 Matsu Kasei - exp
1 Akodo Kano
1 Matsu Hana
3 Ikoma Ayumu
3 Akodo Makotai
3 Akodo Kamina
1 Kuronada - exp2
2 Matsu Yuuto

# Fate (41)

# Strategies (32)
4 Reckless Rush
4 Brawl
3 Control the Board
3 Banish All Doubt
3 Dislodge the Foe
3 Consideration
3 Retribution
3 Know No Fear
2 Broken Alliance
1 Peace
1 Creating Order
1 A Game of Dice
1 Honor Never Falls

# Followers (1)
1 Elite Sentry

# Items (5)
3 Wyrmbone Katana
1 Blade of Champions
1 Hunger

# Rings (3)
1 Ring of Water
1 Ring of the Void
1 Ring of Fire


Okay here is the explanation:
Dynasty Side -
4 events see like a bit much, but so far it has not hampered me in any way (so far).
Times of Strife - Pretty much the best honor/defensive cards at this point boost provincial strength (Think Flooded Pass, Indomitable Home, Bayushi Shibata, Ebisu's Honesty, Willing Spirits, Wall of Honor, Boastful Proc, etc. . .). This card stops all of them making them dead for two turns. In addition - Tricks that are done without presence will cause your opponent to ditch cards which is always good versus honor and dishonor.

Imperial Gift - Honor gain to (maybe) buy you some time, but mostly to pull a Wyrmbone or (gasp, boo, hiss. . .) Hunger. This works in conjunction with. . .

Glory of the Shogun. With all of the card draw this deck can provide having the ability to attach as an Open/Battle is great and the extra card draw is excellent. Yes my opponent gets a chance to do it as well, but I figure that a very high percentage of any big attachment deck is going to run it anyway. It has ended up helping me much more than my opponents so far.

The Emerald Championship - Straighten as an Open/Battle works well as Bow meta as well as on defense.

Yes, Run both Ryoshun's and Akodo's Exp. Why? Because you plan on using them within 2 turns of them hitting the board. Don't let em sit. Meele 4 doesn't see very strong, but it is another battle action that does kill stuff. Go ahead and take the favor if you can because you will just straighten with . . .

Ageless Shrine - Take the Favor and attack all with one guy, Straightens Kamina (so you aren't pitching battle actions), Defense - Straightens personalities to defend so you can over-commit to attacks (Pretty much by mid game the gold should take care of itself and you can leave EVD and 2-3 Ageless Shrines unbowed).

Yes - TWO Chugos versus Two Peddlers. Pop the Chugo as soon as you can use it, go get another one with Peace. Card draw isn't the problem. Having your guys die is.

The personalities are pretty self explanatory. I am seriously thinking of ditching either Kuronada or Kano for another Yuuto. Kano has been a liability (with Effortless Counterattack being prevalent and a REALLY low force. . . 3 I can deal with, 2 breaks the deal). Yuuto has been fantastic and his trait is absolutely amazing.
Hana can be a beast when you target her with Kamina, she can bow down champions and/or shuggies with loads of spells and gain honor for it.
Kasei seems weak, but he tends to get Hungry for an 11 F unit that can send a guy home. If they target a non tactician and kill him that just means they didn't target the tactician.

Fate Side -
Reckless Rush - AMAZING CARD. Attachment Hate - Check, Bow Meta - Check, Bow something Down - Check. All in all it is a beast of a Battle Action.

Brawl - Again an all around solid card. Destroy Terrains? Check. Bow Something Down? Check. Destroy Regions as an open? SOLD (cause you know there aren't any good regions right now right?).

The only card that is questionable is Broken Alliance. Yes it kills attachments, but the real reason I put it in was the unit move and straighten. I almost put in Effortless Counterattack instead. . . I hate send home though and if they aren't playing Additional Actions (like me because of Effortless being pretty prevalent) then it is not as useful as Broken Alliance. On the fence, but haven't got a good reason to drop it.

Elite Sentry - The gold scheme in this deck is built to drop big attachments. If they kill it with Sundering Strike (and pay 6 gold to do it) or Broken Alliance (paying 8) then I just prevented another personality from hitting the board. However the destruction and unit straighten is VERY strong and you put one on Yuuto and it is immune from ranged attacks (kills cav, but at that point who cares).

Blade of Champions - Redirect.

Hunger - Makes people all giddy that I have to attack them each turn (and it gives me an excuse to). Consideration makes sure that I get a chance to kill something before I go down and Movement negation is gravy. In addition to that if you attack in with one guy (let's assume a tactician) use Dislodge the Foe to go to a different province and see how he does one on one. Plus at 6 gold it is a cheap 5 force (ensures that they have to use sniping to kill him. . . ).

Ring of Fire - Basically reads - Never actually "lose" a battle. You are going to kill someone. The Chi values are pretty high and with Ryoshun's you can target every champion in the game with most of your personalities. I have killed many, many units with this card. So you had to pop your Hungry personality with Ring of Fire. . . I bet you killed something. . .

Basically the idea is to be super aggressive (now temper this a bit and be careful on defense or you will eat sneak attacks and Sniping if you aren't careful). There is a bunch of open straighten so you should be able to get defenders in place. Additionally there is a bunch of Terrain Destruction and Bow prevention/Meta. The whole deck is battle actions and they are very strong ones. Use your Tactical Open/Limited (s) to establish card draw during both turns and burn cards during the attack. Seeing 3 cards a turn, plus Banish All Doubt makes card draw extremely fast. The strength of the deck is honestly not in the personalities. . . it is in the fate deck and you can use it up fast.
Blow your Guidances as soon as it presents even a little benefit (this goes for Chugo as well. . . you want to use it before the next one shows up - 2 turns or so). The extra battle action(s) from the guidance or using up an opponents fate card (if you redirect) is worth it. Don't be afraid to use Consideration on your opponents Turn, especially to deter an attack or if you are holding a Retribution, the odds are that you are going to see another one pretty soon.

Questions or comments are welcome.

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Sun Mar 18, 2012 8:04 am 
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Ji-samurai
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I'm speechless, This deck has ALOT of ballz, Im gonna have to try it out 2morrow and see how it fairs. Bravo Dude, and Utz!!

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Sun Mar 18, 2012 5:35 pm 
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Clan Ashigaru
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Joined: Tue Nov 14, 2006 2:22 pm
Posts: 45
Location: Just South of Sanity
Thanks. Played in a mini-tournament yesterday. Took second (2-1 record. . . technically it was a three way tie). Beat Mantis Thunder enlightenment, Crab Berserkers and lost to Scorpion Paragons.

I beat the Crab Berserker deck, the Berserkers beat the Scorp Paragons, the Paragons beat me. To be honest the last game was played out for bragging rights (I was playing against my brother and our rivalry is legendary). I had previously beat that type of deck last weekend piloted by my brother. This weekend he went to the 8 6 for 5 holding scheme that is running around and knew that he couldn't attack into me because I'd drain his hand and beat him with my fate deck. . . so he stalled and just kept buying out. I made a huge miscalculation and sent Dairuko early using a Dislodge the Foe to try to sleeze a province and ended up eating a Game of Sincerity and couldn't do anything about it. We went to time, but since it was the last game we decided to play it out. I depleted my fate deck and dynasty deck, took 3 provinces and my army was 4 force short at the last battle with me holding a 2 Retributions and an Honor Never Falls and my brother with 5 cards in his hand and all abilities on the table used up (we added the fate values of my hand as Tactician bonuses and I was still short, like 53 to 49 so he didn't even need his hand to beat me). He beat me but we both came away very bloody (and considering it went WAAAAY over time I figured that since he knew how my deck worked and played specifically to beat it by waiting out my fate deck I would have had a 50% chance on a die roll in a real tourney :big grin: ).

That kind of game is really stupid, but it did reveal weaknesses in the deck (not many though).

Honor Never Falls - This is a better slot for another Broken Alliance (Kobi with a Wyrmbone Katana chased two beserkers early game with this and a Dislodge the Foe to wipe out an army to win the game against the zerkers. - One quick tip. Early game when the zerkers attack into you, and if they decide to resolve another battle they will probably try an Intimidation or A Brave New World. Beat them to it with Dislodge the Foe (be careful if their stronghold is unbowed). It really screws up the gameplan and if you can take them out then it works out great, if they delay it then they end up moving at the end of the battle and still have to blow their movement card to take the original province (ABNW, Intimidation or Back to the Front).

Ring of the Void - I've gotten to pitch it for a card, but with the stronghold refilling my hand I haven't needed it. Perhaps I should slot something else here? Just drop down to 40? Suggestions?

Kano - Honor requirement is too high and his ability was a liability. . . the one time I used it it got negated. Plus I never wanted to bow him to do it. Another Yuuto maybe? Fukuzo Exp?

I'm going to try out Fukuzo and see how I like him. Plus he is At Any Cost meta. . .

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Sun Mar 18, 2012 9:19 pm 
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Clan Samurai
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Joined: Tue Oct 10, 2006 12:10 am
Posts: 163
Location: Dallas,TX
I definatly like this deck and once i get my hands on some of the cards that i don't have will be trying them out.

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2nd in clan at Austin, and Ft. Worth 2012


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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Mon Mar 19, 2012 10:56 am 
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Ji-samurai
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Tried this out last night, Worked pretty well overall. Its only draw back is ponies because of their tempo control, and Para scorps if u they run Str in Terror and u don't pull KNF. :(

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Mon Mar 19, 2012 12:34 pm 
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Clan Samurai
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just one thing does the deck run pretty fast just wondering as 11 of the 18 people cost 8 or more. Its just common in my area to get some bodies out early i play agaisnt a pretty good scorpion ninja, and crab zerkers that swing early and often, how have you faried against those certain decks

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Mon Mar 19, 2012 4:02 pm 
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Ji-samurai
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If it comes down to it, Bank on gettin a Ret and useing it with an attached dude.

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Tue Mar 20, 2012 11:01 am 
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Clan Ashigaru
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Location: Just South of Sanity
ikoma matt wrote:
just one thing does the deck run pretty fast just wondering as 11 of the 18 people cost 8 or more. Its just common in my area to get some bodies out early i play agaisnt a pretty good scorpion ninja, and crab zerkers that swing early and often, how have you faried against those certain decks


So far I've done good against those decks. Don't think I've lost to ninja yet and zerkers I'm 2-1. The gold scheme really starts moving quick especially if you can get Peace on the first or second turn and see 2 3 gold producers and a Prosperous Village, after that it accelerates much quicker.

Berserkers can be a pain because they swing really early, however if you can get em bowed they don't have too many options. Nikaru is the biggest problem because he stops all of your actions. Realistically you have to win an early battle (likely on the defense) and retribution to the province with a guy. It's tough, but I've pulled it off 2 out of 3 times with this deck. You have to run out their hand, without it most of their guys are blank force or bow actions which this deck deals with very well. Reckless Rush is fantastic and Ring of Fire makes them cry.

Ninja can be a pain, but they can't straighten very well. This is a game where Yuuto is gold, cause most of their actions can't deal with him. Throw Elite Sentry on him and straighten the unit every turn. . . it is funny. Use Kamina as support and draw as fast as you can. Retribution is gold against ninjas.

Akodojesse wrote:
If it comes down to it, Bank on gettin a Ret and useing it with an attached dude.
QFT

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Tue Mar 20, 2012 11:20 am 
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Clan Samurai
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Nice, im going to be revamping the deck here over the next few day's, and a again once i get some of the cards that you are running I will let you know how they have workd.

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Wed Mar 21, 2012 1:13 am 
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Clan Ashigaru

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Posts: 5
Very nice deck. Im working also in the tactician Lion "Old school" and this deck match perfect the concept.
My problem is that everyone here (Chile) are playing full attachment decks. Brawl as been a little useless for me the last days, for example. For the same reason going without attach make you very vulnerable agaisnt the militar meta we have.
Which cards do you think can help to solve this problem?

Regards

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 Post subject: Re: Strumund's Pure Lion Tactician
 Post Posted: Wed Mar 21, 2012 2:06 am 
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Clan Ashigaru
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takeda wrote:
Which cards do you think can help to solve this problem?


Recall that Reckless Rush destroys attachments. Additionally I've gone up to 3 Broken Alliances in my deck for the movement and attachment hate.
Try to do it as an Open because Near Miss is stupid.

If Brawl isn't working for you Try Gold and Steel or Sundering Strike. Remember tweak as necessary for your area.

Also Hana (Fumiyo) is a beast if you target her with Kamina because she bows out everything with lower force. I've had her with a Wyrmbone and targeted with Consideration and Kamina and she hits 16 F. Will smoke something with the Wyrmbone then bow out an entire unit. Pretty Funny.

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